My Contributions
Due to some technical issues, my teammate couldn't work on the game itself, but did assist in the management and creation of SFX.
I had to design the level direction, gameplay, and mechanics. After those were completed, I had to create and code it all in engine. During the iterations, the black screen cover was off during playtesting to catch any bugs.
The game did initially have crouching but had to get cut as playtesters couldn't tell if the wolf was gone when they were crouching in the bush.
Behind the black curtain, everything was created with the ideology of simplicity to avoid any complex coding or bugs during the 4-week timeframe.