I aim to build worlds for the player to explore and become immersed into.
Foreign Body is a single player, third person, turn-based strategy game where you play as a hostile bacteria invading a defensive immune system. As you move further into enemy territory you must spawn bacteria, strategize and consume your way to victory!
Strategize your way through the enemy’s defenses by setting 3 turns in advance for all your units. Take out the enemy’s commander to win!
Team of 13. Two Programmers, three Artists, four Designers, and four Sound Designers.
My responsibilities: Level Design, Tutorial Design
As a strategy game, I needed to make sure all possibilities have been thought of; what if the player could do this? How do I limit exploitation? Is it balanced and fun? Does the tutorial explain it plain and simply? We responded to all feedback we had received, and the game was improved for the player’s experience.
Super Darts is a 3D VR game in which a player must complete a set of levels by popping balloons. Players will complete these levels by attempting to reach a certain amount of points within a time frame, winning a prize at the end.
Pick up and throw the darts to pop the balloons. Play through various levels with increasing difficulty in VR.
Team of 13. Three Programmers, five Artists, and five Designers. My responsibilities: Level Design, Sound Design
Unable to play the game due to lack of a VR headset, I focused on the Level and Sound design. The level had to be rescaled according to the feedback to test to see if distance and height was correct. The SFX I aimed for was realism, such as the popping of balloons, and the music chosen was centered around carnivals and the theme of entertainment.
How’s It Growing is an educational, fixed perspective point-and-click puzzle game set during the first plantings of the Australian National Botanic Gardens in the 1940s. You play as a budding botanist, learning about plant life cycles by manipulating plant environments to grow 3 native plants and disperse their seeds through interactive challenges.
Grow the National Botanic Gardens with three native Australian plants by pointing and clicking onto various selections to help grow your plant.
Team of 12. Four Programmers, five Artists, and three Designers My responsibilities: Level Design, Sound Design
I had pitched several different ways the gameplay could have been. I had also worked on the SFX, aiming for realism and a cartoonish mix. The level needed to be in a simple design form, understandable for children by explicitly saying what everything does though visuals alone.
Blind Leaves is a first-person game created for the Blind. Follow the windchimes to escape the forest, and the prowling wolves. With no sight, listen to your surroundings to traverse through the forest, follow the windchimes to escape, and hide in any bushes to ward off your scent from the wolves.
Team of 2. Both Designers.
My responsibilities: Level Design, Sound Design, Gameplay Design, Coding
Main constraint was to ensure the entire game is playable without knowing via visuals of how to play the game. Reiteration of how the player is guided through the level was the focus. The tutorial read at the start was needed, but feedback suggests an interactable tutorial to remember the controls and mechanics would have been better.
I enjoy playing games and concepting ideas for games I could create. I like to read books and watch movies geared towards fantasy and comics that have intriguing stories.
Greyboxing levels
Using Unity engine
Writing detailed and understandable Game Design Documents
Critical thinking for breaking down projects
Editing audio with Audacity
Communication with team members across disciplines
Testing and logging bugs
Understand and code basic C# and Python
AIE CANBERRA (2021-2022)
Diploma of Screen and Media – Design - (CUA51015)
Diploma of Information Technology - (ICT50120)
Advanced Diploma of Professional Game Development - (10702NAT)